Wednesday, October 14, 2015

Cubee Dooby Doo

I’ve been fooling around with the Cubiquity plugin for Unity3D and it is pretty dope!  Being able to build and edit voxels land masses in engine is really convenient.  It has some similarities to Magica Voxel, but the major advantage of using the Cubiquity plugin is that each voxel can be manipulated in engine.  Whereas, everything brought in as an .OBJ is one object.  I’m looking forward to working more with Cubiquity’s tool set in the later levels of Wreck-uistion. 


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