I’ve been fooling around with the Cubiquity plugin for
Unity3D and it is pretty dope! Being
able to build and edit voxels land masses in engine is really convenient. It has some similarities to Magica Voxel, but
the major advantage of using the Cubiquity plugin is that each voxel can be
manipulated in engine. Whereas,
everything brought in as an .OBJ is one object.
I’m looking forward to working more with Cubiquity’s tool set in the
later levels of Wreck-uistion.
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