Tuesday, December 16, 2014

12-2 This would make an Epic Sweater!

If you ask me, cemeteries shouldn't look like football fields and wooden floors should probably look like wooden floors.  The grass was made with a noise filter, and the wooden floors were made with various path patterns for the rings/grain.  Thus, they’ve been updated and upgraded.  I also made a bunch of enemies from a reskinned Darryl.  It was very easy to make basic enemies with the awesome paint bucket tool.  











12-1 TEDDY'S BERRY BEAR PICNIC

I am glad to say that we have a second boss!!!  Meet Teddy the Discarded or simply put, Teddy.  Teddy, for the most part, is a plushy, adorable version of Frankenstein’s creature.  Made from parts of other stuffed animals and creepy spikes, Teddy is pretty angry and confused.  I also made a payphone, the companion piece for the quarter on a string that will serve as a save point.




11-21 Lets get Projectile!!

What’s the point of going insane if one can’t track the progress of their insanity, hmmm?  Enter the Insanity Bar, one bite and you won’t be right…in the head!  Also, what’s the point of going insane if you don’t get any crazy perks?  Thus, a projectile-ish attack was given to the Insane Darryl Mason.  I say “Projectile-ish” because I haven’t quite figured out how to combine separate animations for one seemingly cohesive animation.




11-25 ENTER THE REAPER

There’s been a lot of talk about the Reaper in the last couple of weeks.  The decision was made to make the appearance of the Reaper somewhat familiar.  By familiar I mean making the unhooded reaper in the likeness of our instructor, EMIL HARMSEN!  Not only that, the unhooded reaper has a rainbow pony scythe to make it more believable.  The Reaper has a Scythe Swipe attack and becomes unhooded after half of his hit points are gone.  The illustrator paths of the scythe made it very easy to simulate the action of spinning the scythe.






11-18 You can dither this, or you can dither that

With the reaper battles taking place in a cemetery, I think that a couple of gravestones and a moonlit sky would set the mood.  Hopefully, these will make scene really pop.  The moon’s glare is kind of sick, too!  There’s so much to gain from strategic dithering.



11-17 Key-Stain'd Shawty

We have a key for doors as well as a Game Logo/Title Screen dealie.   The idea was to have bereavement set in a stained glass frame.  It also includes a pixelated version of the original box line art.  After decreasing the size of the frames a few times, I was finally able to import the animation for a gleaming title.



11-12 PSYCHE!!!

The bed was redone on a 160x160 pixel canvas.  The original was 40x40 and didn't have enough detail when enlarged.  Also, I learned a bit about the interpolation and how to use it for enlarging without blurring the image. The Nearest Neighbor option is ideal for pixel art. I also made sparkles, a teddy bear and a quarter on a string(which was to be used for saving in the game).