Monday, October 6, 2014

When we first started to develop in our white box, we had an issue with the camera trying to show everything in a 3d perspective.  With my experience with 3d modeling software, I figured out that we needed an ORTHAGRAPHIC CAMERA that would make everything flat and give us the desired old school feel that we like so much.  It is pretty cool, though!

Small Delay for Large Gains...Totally Worth it!

Although we had to prolong Sprint 0, everything with Bereavement is a lot less convoluted and we have much more solid foundation to build upon as a result.  Personally, I cannot stress how much I am enjoying working on Bereavement!  Our goal is shipped and I believe that we can do it.  The team seems to be determined and the majority are killing it in our respective disciplines.

Take that, Giovanni!!!

I’m not crazy, I’m just dedicated.  I’ve been operating under the pretense that as long as working on this game and killing it, the sooner that I’ll be able to start working in the field(s) that I love.  You can’t knock it after you’ve seen the light at the end of the tunnel.  THE CAKE IS A LIE… BUT A PROFITABLE CAREER IN THE VIDEO GAME WORLD IS VERY VERY REAL!!!

I'd love for you to show me how to catch Pokemon, Creepy Viridian City Guy that just so happens to run into Weedles, EXCLUSIVELY!

I’m pretty sure that I just leveled-up in life.  It’s pretty cool, but a little anticlimactic since there were no musical cues and place to strategically boost my stats.  I think the catalyst for this occurrence was the realization that we are really making this game…FORREALZIES!!!! Also, the fact that I left butt imprints on my futon from deving for nine straight hours probably helped, too. NO RARE CANDY! AU NATURALE!!!

Pixel Man in a 8bit Condo or Block Guy in a Photoshop Bungalow

I love the fact that we are channeling our inner Hilton Jacobs Projects for our apartment building!  Of course, the shenanigans will not be dripping with comedy and/or Eddie Murphy.  It’s pretty depressing although the bricks look like legos at the moment.  It’s been a blast making objects for the character to interact with in the game.

Now did I stammer? Work that Programmer!

As I said before, I am a man with many interests.  This being the case, I thought it would be fun to learn some programming.  It really speaks to my left-brain dominant functioning thingie.  The language is kinda weird, but after learning the basics, the rest is SUPER FUN MENTAL GYMNASTICS!!!

One Blast from Euphoric Darkness

So, I have been doing a wee bit more than Art and Animation for Bereavement.  I have also started to make music for the soundtrack.  Being the multifaceted person that I am, I could not pass up the opportunity to make some tunes. I made this one for when the ending credits are rolling.  Enjoy!

https://drive.google.com/file/d/0B6bR-k_daIxTQXFCZU5TLUFDTFE/view?usp=sharing

SIX PIXELS NONE THE RICHER

Originally, I wanted to do all of the art assets on 40x40 pixel tiles.  Obviously, this was not the greatest idea I ever had but it was a start.  The problem with 40x40 tiles is that the amount of detail that I want to show requires a bit more space.  So, I decided that it would be feasible to bump the dimensions to 80x80 pixels and still keep the minimalist style with just a bit of detail.

LIKE A BOSS...CHARACTER

Life has officially been breathed into our Protagonist and miscellaneous antagonists.  At the moment, I have created idle and walking animations for the main character (sane/insane mode) and generic enemies.  I have also created a few of the bosses.  My favorite is the final boss.












EAT THE CAKE... ANIMATE!

It’s pretty weird when I think about what I originally wanted to accomplish this semester.  I have already surpassed my minimum goals ten-fold.  The creation of Bereavement seems so to be so tangible now!!!  Some of my favorite pieces thus far are the steaming pipe and Light fixture.

QUENCH YOUR THIRST...SPRITES AIGHT!!!

ERMAHGERD!!! SPRITE SHEETS! SPRITE SHEETS! Where have you been my whole life?  Sprite sheets were such an intangible thing to me for most of my life.  How do they make Super Mario do all that cool stuff?  Did Lara Croft just pick her nose?  This is by far the MOST IMPORTANT thing I learned this semester as far as art and animation are concerned.  This is a tool that I will be utilizing until the day I die!!!



GETTING PIXELATED

So we decided that we would use Pixel art for our game.  This made me really happy considering that I grew up with Nintendo, Sega Genesis and such.  It makes me feel really nostalgic which makes me believe that many other gamers feel the same way since our target audience is more or less people like ourselves.  Come to find out that my Techie at heart with a passion for the arts approach really lends itself to the Pixel Art style. MORE 8BIT, PLEASE!!!



ARTISTS ARE NOT OBSOLETE

So, just when I thought that the GAB single-handedly made the artist(s) obsolete, I found out that GABbie has an interesting friend named TABbie.  Of course, I’m talking about the Tech Art Bible. I understand why these are so important, but I’m sort of miserly and mildly paranoid so the thought of showing people how to recreate something I made is asking for style jacking.  Oh well, I guess that means that I must keep getting better… I GET IT!!!! Duh!  Don’t rest on your laurels and strive for excellence ALWAYS.

GAME ART BIBLE

Who knew that there was so much that went into creating art to be implemented in a video game project?  Not me!  It’s nice knowing that there’s a method to the madness of video game art.  Everything from Characters to the random piece of trash next to the door is addressed in the game art bible.  The mood, environment, and art style are also addressed in GAB.  It’s kinda funny since this more or less makes the artist(s) obsolete… Oh well, the fact remains that no one does it like myself.  ;)

Enter Title here

WE HAZ CONCEPTZ FOR TITLE SCWEEN!

WOOT WOOT!

WE HAZ CHARACTER!!!!